PrimaryActorTick |
FActorTickFunction |
0x28 |
|
bNetTemporary : 1 |
char |
0x58 |
|
bOnlyRelevantToOwner : 1 |
char |
0x58 |
|
bAlwaysRelevant : 1 |
char |
0x58 |
|
bReplicateMovement : 1 |
char |
0x58 |
|
bCallPreReplication : 1 |
char |
0x58 |
|
bCallPreReplicationForReplay : 1 |
char |
0x58 |
|
bHidden : 1 |
char |
0x58 |
|
bTearOff : 1 |
char |
0x59 |
|
bForceNetAddressable : 1 |
char |
0x59 |
|
bExchangedRoles : 1 |
char |
0x59 |
|
bNetLoadOnClient : 1 |
char |
0x59 |
|
bNetUseOwnerRelevancy : 1 |
char |
0x59 |
|
bRelevantForNetworkReplays : 1 |
char |
0x59 |
|
bRelevantForLevelBounds : 1 |
char |
0x59 |
|
bReplayRewindable : 1 |
char |
0x59 |
|
bAllowTickBeforeBeginPlay : 1 |
char |
0x5a |
|
bAutoDestroyWhenFinished : 1 |
char |
0x5a |
|
bCanBeDamaged : 1 |
char |
0x5a |
|
bBlockInput : 1 |
char |
0x5a |
|
bCollideWhenPlacing : 1 |
char |
0x5a |
|
bFindCameraComponentWhenViewTarget : 1 |
char |
0x5a |
|
bGenerateOverlapEventsDuringLevelStreaming : 1 |
char |
0x5a |
|
bIgnoresOriginShifting : 1 |
char |
0x5a |
|
bEnableAutoLODGeneration : 1 |
char |
0x5b |
|
bIsEditorOnlyActor : 1 |
char |
0x5b |
|
bActorSeamlessTraveled : 1 |
char |
0x5b |
|
bReplicates : 1 |
char |
0x5b |
|
bCanBeInCluster : 1 |
char |
0x5b |
|
bAllowReceiveTickEventOnDedicatedServer : 1 |
char |
0x5b |
|
bReplicateUsingRegisteredSubObjectList : 1 |
char |
0x5b |
|
bActorEnableCollision : 1 |
char |
0x5c |
|
bActorIsBeingDestroyed : 1 |
char |
0x5d |
|
bAsyncPhysicsTickEnabled : 1 |
char |
0x5d |
|
UpdateOverlapsMethodDuringLevelStreaming |
EActorUpdateOverlapsMethod |
0x5e |
|
DefaultUpdateOverlapsMethodDuringLevelStreaming |
EActorUpdateOverlapsMethod |
0x5f |
|
InitialLifeSpan |
float |
0x60 |
|
CustomTimeDilation |
float |
0x64 |
|
RemoteRole |
ENetRole |
0x68 |
|
RayTracingGroupId |
int32_t |
0x6c |
|
AttachmentReplication |
FRepAttachment |
0x70 |
|
ReplicatedMovement |
FRepMovement |
0xd0 |
|
Owner |
AActor* |
0x140 |
|
NetDriverName |
FName |
0x148 |
|
Role |
ENetRole |
0x14c |
|
NetDormancy |
ENetDormancy |
0x14d |
|
SpawnCollisionHandlingMethod |
ESpawnActorCollisionHandlingMethod |
0x14e |
|
AutoReceiveInput |
EAutoReceiveInput |
0x14f |
|
InputPriority |
int32_t |
0x150 |
|
InputComponent |
UInputComponent* |
0x158 |
|
NetCullDistanceSquared |
float |
0x160 |
|
NetTag |
int32_t |
0x164 |
|
NetUpdateFrequency |
float |
0x168 |
|
MinNetUpdateFrequency |
float |
0x16c |
|
NetPriority |
float |
0x170 |
|
Instigator |
APawn* |
0x178 |
|
Children |
TArray<AActor*> |
0x180 |
|
RootComponent |
USceneComponent* |
0x190 |
|
Layers |
TArray<FName> |
0x1a0 |
|
ParentComponent |
TWeakObjectPtr<UChildActorComponent> |
0x1b0 |
|
Tags |
TArray<FName> |
0x1c8 |
|
OnTakeAnyDamage |
FMulticastSparseDelegate |
0x1d8 |
|
OnTakePointDamage |
FMulticastSparseDelegate |
0x1d9 |
|
OnTakeRadialDamage |
FMulticastSparseDelegate |
0x1da |
|
OnActorBeginOverlap |
FMulticastSparseDelegate |
0x1db |
|
OnActorEndOverlap |
FMulticastSparseDelegate |
0x1dc |
|
OnBeginCursorOver |
FMulticastSparseDelegate |
0x1dd |
|
OnEndCursorOver |
FMulticastSparseDelegate |
0x1de |
|
OnClicked |
FMulticastSparseDelegate |
0x1df |
|
OnReleased |
FMulticastSparseDelegate |
0x1e0 |
|
OnInputTouchBegin |
FMulticastSparseDelegate |
0x1e1 |
|
OnInputTouchEnd |
FMulticastSparseDelegate |
0x1e2 |
|
OnInputTouchEnter |
FMulticastSparseDelegate |
0x1e3 |
|
OnInputTouchLeave |
FMulticastSparseDelegate |
0x1e4 |
|
OnActorHit |
FMulticastSparseDelegate |
0x1e5 |
|
OnDestroyed |
FMulticastSparseDelegate |
0x1e6 |
|
OnEndPlay |
FMulticastSparseDelegate |
0x1e7 |
|
InstanceComponents |
TArray<UActorComponent*> |
0x268 |
|
BlueprintCreatedComponents |
TArray<UActorComponent*> |
0x278 |
|