Classes

AActor

UObject

Member Type Offset Share
PrimaryActorTick FActorTickFunction 0x28
bNetTemporary : 1 char 0x58
bOnlyRelevantToOwner : 1 char 0x58
bAlwaysRelevant : 1 char 0x58
bReplicateMovement : 1 char 0x58
bCallPreReplication : 1 char 0x58
bCallPreReplicationForReplay : 1 char 0x58
bHidden : 1 char 0x58
bTearOff : 1 char 0x59
bForceNetAddressable : 1 char 0x59
bExchangedRoles : 1 char 0x59
bNetLoadOnClient : 1 char 0x59
bNetUseOwnerRelevancy : 1 char 0x59
bRelevantForNetworkReplays : 1 char 0x59
bRelevantForLevelBounds : 1 char 0x59
bReplayRewindable : 1 char 0x59
bAllowTickBeforeBeginPlay : 1 char 0x5a
bAutoDestroyWhenFinished : 1 char 0x5a
bCanBeDamaged : 1 char 0x5a
bBlockInput : 1 char 0x5a
bCollideWhenPlacing : 1 char 0x5a
bFindCameraComponentWhenViewTarget : 1 char 0x5a
bGenerateOverlapEventsDuringLevelStreaming : 1 char 0x5a
bIgnoresOriginShifting : 1 char 0x5a
bEnableAutoLODGeneration : 1 char 0x5b
bIsEditorOnlyActor : 1 char 0x5b
bActorSeamlessTraveled : 1 char 0x5b
bReplicates : 1 char 0x5b
bCanBeInCluster : 1 char 0x5b
bAllowReceiveTickEventOnDedicatedServer : 1 char 0x5b
bReplicateUsingRegisteredSubObjectList : 1 char 0x5b
bActorEnableCollision : 1 char 0x5c
bActorIsBeingDestroyed : 1 char 0x5d
bAsyncPhysicsTickEnabled : 1 char 0x5d
UpdateOverlapsMethodDuringLevelStreaming EActorUpdateOverlapsMethod 0x5e
DefaultUpdateOverlapsMethodDuringLevelStreaming EActorUpdateOverlapsMethod 0x5f
InitialLifeSpan float 0x60
CustomTimeDilation float 0x64
RemoteRole ENetRole 0x68
RayTracingGroupId int32_t 0x6c
AttachmentReplication FRepAttachment 0x70
ReplicatedMovement FRepMovement 0xd0
Owner AActor* 0x140
NetDriverName FName 0x148
Role ENetRole 0x14c
NetDormancy ENetDormancy 0x14d
SpawnCollisionHandlingMethod ESpawnActorCollisionHandlingMethod 0x14e
AutoReceiveInput EAutoReceiveInput 0x14f
InputPriority int32_t 0x150
InputComponent UInputComponent* 0x158
NetCullDistanceSquared float 0x160
NetTag int32_t 0x164
NetUpdateFrequency float 0x168
MinNetUpdateFrequency float 0x16c
NetPriority float 0x170
Instigator APawn* 0x178
Children TArray<AActor*> 0x180
RootComponent USceneComponent* 0x190
Layers TArray<FName> 0x1a0
ParentComponent TWeakObjectPtr<UChildActorComponent> 0x1b0
Tags TArray<FName> 0x1c8
OnTakeAnyDamage FMulticastSparseDelegate 0x1d8
OnTakePointDamage FMulticastSparseDelegate 0x1d9
OnTakeRadialDamage FMulticastSparseDelegate 0x1da
OnActorBeginOverlap FMulticastSparseDelegate 0x1db
OnActorEndOverlap FMulticastSparseDelegate 0x1dc
OnBeginCursorOver FMulticastSparseDelegate 0x1dd
OnEndCursorOver FMulticastSparseDelegate 0x1de
OnClicked FMulticastSparseDelegate 0x1df
OnReleased FMulticastSparseDelegate 0x1e0
OnInputTouchBegin FMulticastSparseDelegate 0x1e1
OnInputTouchEnd FMulticastSparseDelegate 0x1e2
OnInputTouchEnter FMulticastSparseDelegate 0x1e3
OnInputTouchLeave FMulticastSparseDelegate 0x1e4
OnActorHit FMulticastSparseDelegate 0x1e5
OnDestroyed FMulticastSparseDelegate 0x1e6
OnEndPlay FMulticastSparseDelegate 0x1e7
InstanceComponents TArray<UActorComponent*> 0x268
BlueprintCreatedComponents TArray<UActorComponent*> 0x278