ABuildingGameplayActor > ABuildingActor > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: ABuildingGameplayActor > ABuildingActor > AActor > UObject namespace ABuildingGameplayActorCrashpad { constexpr auto UseNativeCollisionHandling = 0x9d8; // FScalableFloat constexpr auto StaticParams = 0xa00; // FCrashpadStaticParams } } }
public static class Offsets { public static class Classes { // Inheritance: ABuildingGameplayActor > ABuildingActor > AActor > UObject public static class ABuildingGameplayActorCrashpad { public const UInt16 UseNativeCollisionHandling = 0x9d8; // FScalableFloat public const UInt16 StaticParams = 0xa00; // FCrashpadStaticParams } } }