Classes

AController

AActor > UObject

Member Type Offset Share
PlayerState APlayerState* 0x290
OnInstigatedAnyDamage FMulticastInlineDelegate 0x2a0
OnPossessedPawnChanged FMulticastInlineDelegate 0x2b0
StateName FName 0x2c0
Pawn APawn* 0x2c8
Character ACharacter* 0x2d8
TransformComponent USceneComponent* 0x2e0
ControlRotation FRotator 0x300
bAttachToPawn : 1 char 0x318