Classes

AFortAIPawn

AFortPawn > AFGF_Character > ACharacter > APawn > AActor > UObject

Member Type Offset Share
DeimosBatchedGameplayCueParameters FGameplayCueParameters 0x1b58
AttributeReplicationProxy FFortAIAttributeReplicationProxy 0x1c28
RepAnimMontageInfo FGameplayAbilityRepAnimMontage 0x1c30
RepSharedAnimInfo FGameplayAbilityRepSharedAnim 0x1c68
SimulatedProxyGameplayCues FMinimalGameplayCueReplicationProxy 0x1c80
bAttacking : 1 char 0x1f50
bDied : 1 char 0x1f50
bHitReact : 1 char 0x1f50
bFullBodyHitReact : 1 char 0x1f50
bDancing : 1 char 0x1f50
bRangedAttacking : 1 char 0x1f50
bHasGoalActor : 1 char 0x1f50
bFrozen : 1 char 0x1f50
bUseSharedAnimation : 1 char 0x1f54
bAnimateOnServer : 1 char 0x1f54
bShouldUseRootComponentForTargetSelectionOverlap : 1 char 0x1f54
bNeedsDeathNotification : 1 char 0x1f54
bKilledOrDowned : 1 char 0x1f54
bDespawnedDueToInactivity : 1 char 0x1f54
bNotifySpawnRift : 1 char 0x1f54
bUsesDBNO : 1 char 0x1f54
bHasInventory : 1 char 0x1f55
bShouldTossInventoryOnDeath : 1 char 0x1f55
bUseDefenderInventoryManagement : 1 char 0x1f55
bHasInstantReload : 1 char 0x1f55
bHasInfiniteAmmo : 1 char 0x1f55
bAttemptLootDropOnDeath : 1 char 0x1f55
bIgnoreDefender : 1 char 0x1f55
bCanUseWeapon : 1 char 0x1f55
bTrackNearbyPickups : 1 char 0x1f56
bIsCharging : 1 char 0x1f56
bIsCowering : 1 char 0x1f56
bCanShowMinimapIndicator : 1 char 0x1f56
bShowMinimapFarOffDirectionArrow : 1 char 0x1f56
bHasEngaged : 1 char 0x1f56
bIsAlwaysGameplayRelevant : 1 char 0x1f56
bShowCustomCSVRelevantKey : 1 char 0x1f56
bIsDebugSpawnedAI : 1 char 0x1f57
bEncounterExpectedLifespanExpired : 1 char 0x1f57
bEnableBlockingCollisionWithOtherAI : 1 char 0x1f57
bSetMiniMapIconRotation : 1 char 0x1f57
bHasDroppedLoot : 1 char 0x1f57
bUseFastAbilityReplication : 1 char 0x1f57
bUseFastPreReplicationStep : 1 char 0x1f57
bTurnOffOnMatchEnd : 1 char 0x1f58
bUseAIGoalComponent : 1 char 0x1f58
FastReplicationMinimalReplicationTags FMinimalReplicationTagCountMap 0x1f60
FastReplicationMinimalGameplayCueProxy FMinimalGameplayCueReplicationProxy 0x1fc0
OnInventoryInitialized FMulticastInlineDelegate 0x2290
OnInventoryUpdated FMulticastInlineDelegate 0x22a0
AIDifficultyLevel float 0x22e0
LevelRatingDisplayType EFortAILevelRatingDisplayType 0x22e4
EncounterInfo UFortAIEncounterInfo* 0x22e8
SpawnSetIndex int32_t 0x22f0
SpawnGroupGuid FGuid 0x22f4
EnemyIndexInSpawnGroup int32_t 0x2304
FinishEncounterSpawnFallbackTime float 0x2308
EncounterSpawnDisableRangedAttackingTime float 0x230c
EncounterSpawnDisableMeleeAttackingTime float 0x2310
EncounterExpectedLifespanTimerHandle FTimerHandle 0x2318
SpawnRift AActor* 0x2320
SpawnRiftLocation FVector 0x2328
SpawnSourceActor AActor* 0x2340
AIGoalComponentClass UAIGoalComponent* 0x2348
MaxTimeAllowedOutsideTether float 0x2350
BehaviorTree UBehaviorTree* 0x2358
DefaultNavFilter UNavigationQueryFilter* 0x2360
HuntingNavFilter UNavigationQueryFilter* 0x2368
DBNOInteractionDuration float 0x2378
OnDowned FMulticastInlineDelegate 0x2380
DBNOInteractionType TInteractionType 0x2390
MovementStyles[0x4] EFortMovementStyle 0x2391
UpdateNearbyPickupFrequency float 0x2398
RequiredWeaponPickupTag FGameplayTag 0x239c
RequiredWeaponPickupTagQuery FGameplayTagQuery 0x23a0
bUsePickupDirectionOverride bool 0x23e8
PickupDirectionOverride FVector 0x23f0
NoWeaponInCombatEventName FName 0x2408
NoWeaponOutOfCombatEventName FName 0x240c
CachedHitLocation FVector 0x2410
TurnTransitionGameplayAbilityTag FGameplayTagContainer 0x2428
DeathParticles TSoftObjectPtr<UParticleSystem> 0x2448
NumRunVariations int32_t 0x2470
CurrentRunVariationIndex int32_t 0x2474
RunVariationRadius float 0x2478
LocomotionPlayRateScale float 0x247c
EyeIndex int32_t 0x2480
SkinIndex int32_t 0x2484
DefaultEyeColor FLinearColor 0x2488
DefaultEyeBrightness float 0x2498
DefaultSkinColor FLinearColor 0x249c
DefaultSkinGlow float 0x24ac
MinimapDefaultIconColor FLinearColor 0x24b0
PlayerManagerMinimapColor FLinearColor 0x24c0
MiniMapIconBrush FSlateBrush 0x24e0
MiniMapAboveBelowIconBrush FSlateBrush 0x25a0
MinimapGoalByTagColors TArray<FMinimapGoalByTagColorsData> 0x2660
MinimapGoalByTagColorIndex int8_t 0x2670
AppearanceOverrideName FName 0x2674
AppearanceOverrideGender EFortAIPawnGender 0x2678
FollowPlayerEvent EFortCombatEvents 0x2679
InCombatNearPlayerEvent EFortCombatEvents 0x267a
InteractionType TInteractionType 0x267b
FollowPlayerRange float 0x267c
InteractionDuration float 0x2680
InteractionText FText 0x2688
SecondInteractionType TInteractionType 0x26b9
SecondInteractionDuration float 0x26bc
SecondInteractionText FText 0x26c0
OnInteraction FMulticastInlineDelegate 0x26d8
InteractionSound USoundBase* 0x26e8
DefenderTrap ABuildingTrapDefender* 0x26f0
OnActorBeginCrowdOverlap FMulticastInlineDelegate 0x26f8
bCollisionFreeBuildingOnlyAgainstPlayerBuilds bool 0x2708
DeepWaterImmersionDepth float 0x270c
bDebugAI : 1 char 0x2710
bDebugAIAnim : 1 char 0x2710
bUseBuildingAttackingHotspots : 1 char 0x2710
bCanBeLaunched : 1 char 0x2710
bCanMoveThroughWalls : 1 char 0x2710
bCanUseNavWalking : 1 char 0x2710
bCanUseSimpleCollisions : 1 char 0x2710
bCanUseStepAside : 1 char 0x2711
bCanUseDoors : 1 char 0x2711
bCanUseOpenedDoors : 1 char 0x2711
bCanUseShootingHotspots : 1 char 0x2711
bCanSleep : 1 char 0x2711
bIsSleeping : 1 char 0x2711
bShouldStartSleeping : 1 char 0x2711
bCanLookAtGoal : 1 char 0x2711
bDespawnedDueToExpiration : 1 char 0x2712
bAllowServerCosmeticComponentOptimizations : 1 char 0x2712
bAllowCapsuleComponentsOnServer : 1 char 0x2712
bRootComponentIgnoreQueryPawnCapsule : 1 char 0x2712
bCanUseMeshPooling : 1 char 0x2712
bUseCrowdSimulation : 1 char 0x2712
bControlWalkingOffLedges : 1 char 0x2712
bCanBeBaseForOtherPawns : 1 char 0x2712
bUseAppearanceOverride : 1 char 0x2714
bCanInteract : 1 char 0x2714
bHideHealthBar : 1 char 0x2714
bHasBuildingHitEffects : 1 char 0x2714
bReplicateGrantedTagsWithFastAbilityReplication : 1 char 0x2714
bReplicateGameplayCuesWithFastAbilityReplication : 1 char 0x2714
bOnlySkipAbilitySystemComponentWithFastAbilityReplication : 1 char 0x2714
bShouldIgnoreThisBaseRotation : 1 char 0x2715
BeingControlledBy TWeakObjectPtr<AFortPlayerState> 0x2728
MovementUrgency EFortMovementUrgency 0x2730
AIType EFortressAIType 0x2731
Team char 0x2732
SimpleCollisionsProfileName FName 0x2734
UpgradeUIData FFortAISpawnGroupUpgradeUIData 0x2738
CachedUpgradeUIDataUpgradeIconBrush FSlateBrush 0x27b0
ScoreMultiplier float 0x2870
OverriddenScore int32_t 0x2874
OverriddenScoreDistribution EScoreDistributionType 0x2878
LootDropConeHalfAngle float 0x287c
LootDropSpeed float 0x2880
MinItemTossDist float 0x2884
MaxItemTossDist float 0x2888
ItemTossDirectionConeHalfAngle float 0x288c
HotspotType EFortHotSpotSlot 0x2890
PartialPathUsage EFortPartialPathUsage 0x2891
PlayerManager AFortPlayerStateZone* 0x2898
DefenderItemInstanceId FString 0x28a0
DefenderSquadId FName 0x28b0
DefenderPlacedTime float 0x28b4
RecentlySeenInterval float 0x28b8
CurrentAIRotationRate FRotator 0x28c0
MoveSoundStimulusBroadcastInterval float 0x28d8
MoveSoundStimulusMaxRange float 0x28dc
bGenerateMoveSoundInAllMovementModes bool 0x28e0
WeaponCollisionComponent UShapeComponent* 0x28f0
Inventory AFortInventory* 0x28f8
NearbyPickups TArray<AFortPickup*> 0x2900
UnreachablePickups TMap<AFortPickup*, float> 0x2910
AppearanceOverrideEntries TArray<FFortAIAppearanceOverrideEntry> 0x2970
AppearanceOverrideEntryIndex int32_t 0x2980
SpawnLocation FVector 0x2988
SpawnRotation FRotator 0x29a0
SleepingFloor TWeakObjectPtr<ABuildingActor> 0x29b8
PelvisBoneName FName 0x29c0
HeadBoneName FName 0x29c4
MinimapIndicatorUpdateFrequency float 0x29d4
MiniMapViewableDistance float 0x29e0
DistanceToPlayerManagerToShowHealthBar float 0x29e4
DistanceToOtherPlayersToShowHealthBar float 0x29e8
AttributesSet UFortAIAttributesSet* 0x29f8
CharacterAttrSet UFortCharacterAttrSet* 0x2a00
WeaponAttrSet UFortWeaponAttrSet* 0x2a08
ImpactPhysicalSurfaceSounds[0x1e] USoundBase* 0x2a10
ImpactPhysicalSurfaceEffects[0x1e] UParticleSystem* 0x2b00
AthenaRVOWeightOverride FScalableFloat 0x2bf0
MiniMapIndicator UFortSimpleMiniMapIndicator* 0x2c18
MiniMapScale FVector2D 0x2c20
DefaultGameplayAbilitySets TArray<UFortAbilitySet*> 0x2c30
SpawnInheritedCharacterAbilitySets TArray<UFortAbilitySet*> 0x2c40
SpawnModifierDefinitions TArray<UFortGameplayModifierItemDefinition*> 0x2c50
AIPawnAbilitySystemComponent UFortAbilitySystemComponent* 0x2c60
WallAttackGameplayAbilityTags FGameplayTagContainer 0x2c68
WallRangedAttackGameplayAbilityTags FGameplayTagContainer 0x2c88
CeilingAttackGameplayAbilityTags FGameplayTagContainer 0x2ca8
FloorAttackGameplayAbilityTags FGameplayTagContainer 0x2cc8
FailedAbilityQueryTags TArray<FGameplayTagContainer> 0x2ce8
CurrentAimTarget AActor* 0x2cf8
NavObstacleComponent UFortNavObstacleComponent* 0x2d00
BuildingHitMaxDistanceToPlayer float 0x2d18
BuildingHitMaxDistanceToHitLocation float 0x2d1c
HeadHeightPercent float 0x2d20
MarkerDisplay FMarkedActorDisplayInfo 0x2d28
bCanBeMarked bool 0x2dc0
IsBlockingBuilding FScalableFloat 0x2dc8
NetUpdateFrequency_Min FScalableFloat 0x2e18
NetUpdateFrequency_Dormant FScalableFloat 0x2e40
NetUpdateFrequency_BelowLower FScalableFloat 0x2e68
NetUpdateFrequency_Lower FScalableFloat 0x2e90
NetUpdateFrequency_AboveLower FScalableFloat 0x2eb8
NetUpdateFrequency_BelowNormal FScalableFloat 0x2ee0
NetUpdateFrequency_Normal FScalableFloat 0x2f08
NetUpdateFrequency_AboveNormal FScalableFloat 0x2f30
DefenderItem UFortAccountItem* 0x3078
TetheredFollower AFortPawn* 0x3138
TetheredCamera UFortCameraMode* 0x3150
TetheredTargetingCamera UFortCameraMode* 0x3158
bIsTetheredBoosting bool 0x3160
TetherBoostMultiplier float 0x3164
TetherJumpServerCorrectionIgnoreTime float 0x3168
TetherJumpLastTime float 0x316c
TetherBoundsXYSplineClass AActor* 0x3170
TetherBoundsXYSplineComponent USplineComponent* 0x3178
OnUpdateFromVehicleInput FMulticastInlineDelegate 0x3180
CustomizationsToLoad UFortAIPawnCustomizationDefinition* 0x3198