DeimosBatchedGameplayCueParameters |
FGameplayCueParameters |
0x1b58 |
|
AttributeReplicationProxy |
FFortAIAttributeReplicationProxy |
0x1c28 |
|
RepAnimMontageInfo |
FGameplayAbilityRepAnimMontage |
0x1c30 |
|
RepSharedAnimInfo |
FGameplayAbilityRepSharedAnim |
0x1c68 |
|
SimulatedProxyGameplayCues |
FMinimalGameplayCueReplicationProxy |
0x1c80 |
|
bAttacking : 1 |
char |
0x1f50 |
|
bDied : 1 |
char |
0x1f50 |
|
bHitReact : 1 |
char |
0x1f50 |
|
bFullBodyHitReact : 1 |
char |
0x1f50 |
|
bDancing : 1 |
char |
0x1f50 |
|
bRangedAttacking : 1 |
char |
0x1f50 |
|
bHasGoalActor : 1 |
char |
0x1f50 |
|
bFrozen : 1 |
char |
0x1f50 |
|
bUseSharedAnimation : 1 |
char |
0x1f54 |
|
bAnimateOnServer : 1 |
char |
0x1f54 |
|
bShouldUseRootComponentForTargetSelectionOverlap : 1 |
char |
0x1f54 |
|
bNeedsDeathNotification : 1 |
char |
0x1f54 |
|
bKilledOrDowned : 1 |
char |
0x1f54 |
|
bDespawnedDueToInactivity : 1 |
char |
0x1f54 |
|
bNotifySpawnRift : 1 |
char |
0x1f54 |
|
bUsesDBNO : 1 |
char |
0x1f54 |
|
bHasInventory : 1 |
char |
0x1f55 |
|
bShouldTossInventoryOnDeath : 1 |
char |
0x1f55 |
|
bUseDefenderInventoryManagement : 1 |
char |
0x1f55 |
|
bHasInstantReload : 1 |
char |
0x1f55 |
|
bHasInfiniteAmmo : 1 |
char |
0x1f55 |
|
bAttemptLootDropOnDeath : 1 |
char |
0x1f55 |
|
bIgnoreDefender : 1 |
char |
0x1f55 |
|
bCanUseWeapon : 1 |
char |
0x1f55 |
|
bTrackNearbyPickups : 1 |
char |
0x1f56 |
|
bIsCharging : 1 |
char |
0x1f56 |
|
bIsCowering : 1 |
char |
0x1f56 |
|
bCanShowMinimapIndicator : 1 |
char |
0x1f56 |
|
bShowMinimapFarOffDirectionArrow : 1 |
char |
0x1f56 |
|
bHasEngaged : 1 |
char |
0x1f56 |
|
bIsAlwaysGameplayRelevant : 1 |
char |
0x1f56 |
|
bShowCustomCSVRelevantKey : 1 |
char |
0x1f56 |
|
bIsDebugSpawnedAI : 1 |
char |
0x1f57 |
|
bEncounterExpectedLifespanExpired : 1 |
char |
0x1f57 |
|
bEnableBlockingCollisionWithOtherAI : 1 |
char |
0x1f57 |
|
bSetMiniMapIconRotation : 1 |
char |
0x1f57 |
|
bHasDroppedLoot : 1 |
char |
0x1f57 |
|
bUseFastAbilityReplication : 1 |
char |
0x1f57 |
|
bUseFastPreReplicationStep : 1 |
char |
0x1f57 |
|
bTurnOffOnMatchEnd : 1 |
char |
0x1f58 |
|
bUseAIGoalComponent : 1 |
char |
0x1f58 |
|
FastReplicationMinimalReplicationTags |
FMinimalReplicationTagCountMap |
0x1f60 |
|
FastReplicationMinimalGameplayCueProxy |
FMinimalGameplayCueReplicationProxy |
0x1fc0 |
|
OnInventoryInitialized |
FMulticastInlineDelegate |
0x2290 |
|
OnInventoryUpdated |
FMulticastInlineDelegate |
0x22a0 |
|
AIDifficultyLevel |
float |
0x22e0 |
|
LevelRatingDisplayType |
EFortAILevelRatingDisplayType |
0x22e4 |
|
EncounterInfo |
UFortAIEncounterInfo* |
0x22e8 |
|
SpawnSetIndex |
int32_t |
0x22f0 |
|
SpawnGroupGuid |
FGuid |
0x22f4 |
|
EnemyIndexInSpawnGroup |
int32_t |
0x2304 |
|
FinishEncounterSpawnFallbackTime |
float |
0x2308 |
|
EncounterSpawnDisableRangedAttackingTime |
float |
0x230c |
|
EncounterSpawnDisableMeleeAttackingTime |
float |
0x2310 |
|
EncounterExpectedLifespanTimerHandle |
FTimerHandle |
0x2318 |
|
SpawnRift |
AActor* |
0x2320 |
|
SpawnRiftLocation |
FVector |
0x2328 |
|
SpawnSourceActor |
AActor* |
0x2340 |
|
AIGoalComponentClass |
UAIGoalComponent* |
0x2348 |
|
MaxTimeAllowedOutsideTether |
float |
0x2350 |
|
BehaviorTree |
UBehaviorTree* |
0x2358 |
|
DefaultNavFilter |
UNavigationQueryFilter* |
0x2360 |
|
HuntingNavFilter |
UNavigationQueryFilter* |
0x2368 |
|
DBNOInteractionDuration |
float |
0x2378 |
|
OnDowned |
FMulticastInlineDelegate |
0x2380 |
|
DBNOInteractionType |
TInteractionType |
0x2390 |
|
MovementStyles[0x4] |
EFortMovementStyle |
0x2391 |
|
UpdateNearbyPickupFrequency |
float |
0x2398 |
|
RequiredWeaponPickupTag |
FGameplayTag |
0x239c |
|
RequiredWeaponPickupTagQuery |
FGameplayTagQuery |
0x23a0 |
|
bUsePickupDirectionOverride |
bool |
0x23e8 |
|
PickupDirectionOverride |
FVector |
0x23f0 |
|
NoWeaponInCombatEventName |
FName |
0x2408 |
|
NoWeaponOutOfCombatEventName |
FName |
0x240c |
|
CachedHitLocation |
FVector |
0x2410 |
|
TurnTransitionGameplayAbilityTag |
FGameplayTagContainer |
0x2428 |
|
DeathParticles |
TSoftObjectPtr<UParticleSystem> |
0x2448 |
|
NumRunVariations |
int32_t |
0x2470 |
|
CurrentRunVariationIndex |
int32_t |
0x2474 |
|
RunVariationRadius |
float |
0x2478 |
|
LocomotionPlayRateScale |
float |
0x247c |
|
EyeIndex |
int32_t |
0x2480 |
|
SkinIndex |
int32_t |
0x2484 |
|
DefaultEyeColor |
FLinearColor |
0x2488 |
|
DefaultEyeBrightness |
float |
0x2498 |
|
DefaultSkinColor |
FLinearColor |
0x249c |
|
DefaultSkinGlow |
float |
0x24ac |
|
MinimapDefaultIconColor |
FLinearColor |
0x24b0 |
|
PlayerManagerMinimapColor |
FLinearColor |
0x24c0 |
|
MiniMapIconBrush |
FSlateBrush |
0x24e0 |
|
MiniMapAboveBelowIconBrush |
FSlateBrush |
0x25a0 |
|
MinimapGoalByTagColors |
TArray<FMinimapGoalByTagColorsData> |
0x2660 |
|
MinimapGoalByTagColorIndex |
int8_t |
0x2670 |
|
AppearanceOverrideName |
FName |
0x2674 |
|
AppearanceOverrideGender |
EFortAIPawnGender |
0x2678 |
|
FollowPlayerEvent |
EFortCombatEvents |
0x2679 |
|
InCombatNearPlayerEvent |
EFortCombatEvents |
0x267a |
|
InteractionType |
TInteractionType |
0x267b |
|
FollowPlayerRange |
float |
0x267c |
|
InteractionDuration |
float |
0x2680 |
|
InteractionText |
FText |
0x2688 |
|
SecondInteractionType |
TInteractionType |
0x26b9 |
|
SecondInteractionDuration |
float |
0x26bc |
|
SecondInteractionText |
FText |
0x26c0 |
|
OnInteraction |
FMulticastInlineDelegate |
0x26d8 |
|
InteractionSound |
USoundBase* |
0x26e8 |
|
DefenderTrap |
ABuildingTrapDefender* |
0x26f0 |
|
OnActorBeginCrowdOverlap |
FMulticastInlineDelegate |
0x26f8 |
|
bCollisionFreeBuildingOnlyAgainstPlayerBuilds |
bool |
0x2708 |
|
DeepWaterImmersionDepth |
float |
0x270c |
|
bDebugAI : 1 |
char |
0x2710 |
|
bDebugAIAnim : 1 |
char |
0x2710 |
|
bUseBuildingAttackingHotspots : 1 |
char |
0x2710 |
|
bCanBeLaunched : 1 |
char |
0x2710 |
|
bCanMoveThroughWalls : 1 |
char |
0x2710 |
|
bCanUseNavWalking : 1 |
char |
0x2710 |
|
bCanUseSimpleCollisions : 1 |
char |
0x2710 |
|
bCanUseStepAside : 1 |
char |
0x2711 |
|
bCanUseDoors : 1 |
char |
0x2711 |
|
bCanUseOpenedDoors : 1 |
char |
0x2711 |
|
bCanUseShootingHotspots : 1 |
char |
0x2711 |
|
bCanSleep : 1 |
char |
0x2711 |
|
bIsSleeping : 1 |
char |
0x2711 |
|
bShouldStartSleeping : 1 |
char |
0x2711 |
|
bCanLookAtGoal : 1 |
char |
0x2711 |
|
bDespawnedDueToExpiration : 1 |
char |
0x2712 |
|
bAllowServerCosmeticComponentOptimizations : 1 |
char |
0x2712 |
|
bAllowCapsuleComponentsOnServer : 1 |
char |
0x2712 |
|
bRootComponentIgnoreQueryPawnCapsule : 1 |
char |
0x2712 |
|
bCanUseMeshPooling : 1 |
char |
0x2712 |
|
bUseCrowdSimulation : 1 |
char |
0x2712 |
|
bControlWalkingOffLedges : 1 |
char |
0x2712 |
|
bCanBeBaseForOtherPawns : 1 |
char |
0x2712 |
|
bUseAppearanceOverride : 1 |
char |
0x2714 |
|
bCanInteract : 1 |
char |
0x2714 |
|
bHideHealthBar : 1 |
char |
0x2714 |
|
bHasBuildingHitEffects : 1 |
char |
0x2714 |
|
bReplicateGrantedTagsWithFastAbilityReplication : 1 |
char |
0x2714 |
|
bReplicateGameplayCuesWithFastAbilityReplication : 1 |
char |
0x2714 |
|
bOnlySkipAbilitySystemComponentWithFastAbilityReplication : 1 |
char |
0x2714 |
|
bShouldIgnoreThisBaseRotation : 1 |
char |
0x2715 |
|
BeingControlledBy |
TWeakObjectPtr<AFortPlayerState> |
0x2728 |
|
MovementUrgency |
EFortMovementUrgency |
0x2730 |
|
AIType |
EFortressAIType |
0x2731 |
|
Team |
char |
0x2732 |
|
SimpleCollisionsProfileName |
FName |
0x2734 |
|
UpgradeUIData |
FFortAISpawnGroupUpgradeUIData |
0x2738 |
|
CachedUpgradeUIDataUpgradeIconBrush |
FSlateBrush |
0x27b0 |
|
ScoreMultiplier |
float |
0x2870 |
|
OverriddenScore |
int32_t |
0x2874 |
|
OverriddenScoreDistribution |
EScoreDistributionType |
0x2878 |
|
LootDropConeHalfAngle |
float |
0x287c |
|
LootDropSpeed |
float |
0x2880 |
|
MinItemTossDist |
float |
0x2884 |
|
MaxItemTossDist |
float |
0x2888 |
|
ItemTossDirectionConeHalfAngle |
float |
0x288c |
|
HotspotType |
EFortHotSpotSlot |
0x2890 |
|
PartialPathUsage |
EFortPartialPathUsage |
0x2891 |
|
PlayerManager |
AFortPlayerStateZone* |
0x2898 |
|
DefenderItemInstanceId |
FString |
0x28a0 |
|
DefenderSquadId |
FName |
0x28b0 |
|
DefenderPlacedTime |
float |
0x28b4 |
|
RecentlySeenInterval |
float |
0x28b8 |
|
CurrentAIRotationRate |
FRotator |
0x28c0 |
|
MoveSoundStimulusBroadcastInterval |
float |
0x28d8 |
|
MoveSoundStimulusMaxRange |
float |
0x28dc |
|
bGenerateMoveSoundInAllMovementModes |
bool |
0x28e0 |
|
WeaponCollisionComponent |
UShapeComponent* |
0x28f0 |
|
Inventory |
AFortInventory* |
0x28f8 |
|
NearbyPickups |
TArray<AFortPickup*> |
0x2900 |
|
UnreachablePickups |
TMap<AFortPickup*, float> |
0x2910 |
|
AppearanceOverrideEntries |
TArray<FFortAIAppearanceOverrideEntry> |
0x2970 |
|
AppearanceOverrideEntryIndex |
int32_t |
0x2980 |
|
SpawnLocation |
FVector |
0x2988 |
|
SpawnRotation |
FRotator |
0x29a0 |
|
SleepingFloor |
TWeakObjectPtr<ABuildingActor> |
0x29b8 |
|
PelvisBoneName |
FName |
0x29c0 |
|
HeadBoneName |
FName |
0x29c4 |
|
MinimapIndicatorUpdateFrequency |
float |
0x29d4 |
|
MiniMapViewableDistance |
float |
0x29e0 |
|
DistanceToPlayerManagerToShowHealthBar |
float |
0x29e4 |
|
DistanceToOtherPlayersToShowHealthBar |
float |
0x29e8 |
|
AttributesSet |
UFortAIAttributesSet* |
0x29f8 |
|
CharacterAttrSet |
UFortCharacterAttrSet* |
0x2a00 |
|
WeaponAttrSet |
UFortWeaponAttrSet* |
0x2a08 |
|
ImpactPhysicalSurfaceSounds[0x1e] |
USoundBase* |
0x2a10 |
|
ImpactPhysicalSurfaceEffects[0x1e] |
UParticleSystem* |
0x2b00 |
|
AthenaRVOWeightOverride |
FScalableFloat |
0x2bf0 |
|
MiniMapIndicator |
UFortSimpleMiniMapIndicator* |
0x2c18 |
|
MiniMapScale |
FVector2D |
0x2c20 |
|
DefaultGameplayAbilitySets |
TArray<UFortAbilitySet*> |
0x2c30 |
|
SpawnInheritedCharacterAbilitySets |
TArray<UFortAbilitySet*> |
0x2c40 |
|
SpawnModifierDefinitions |
TArray<UFortGameplayModifierItemDefinition*> |
0x2c50 |
|
AIPawnAbilitySystemComponent |
UFortAbilitySystemComponent* |
0x2c60 |
|
WallAttackGameplayAbilityTags |
FGameplayTagContainer |
0x2c68 |
|
WallRangedAttackGameplayAbilityTags |
FGameplayTagContainer |
0x2c88 |
|
CeilingAttackGameplayAbilityTags |
FGameplayTagContainer |
0x2ca8 |
|
FloorAttackGameplayAbilityTags |
FGameplayTagContainer |
0x2cc8 |
|
FailedAbilityQueryTags |
TArray<FGameplayTagContainer> |
0x2ce8 |
|
CurrentAimTarget |
AActor* |
0x2cf8 |
|
NavObstacleComponent |
UFortNavObstacleComponent* |
0x2d00 |
|
BuildingHitMaxDistanceToPlayer |
float |
0x2d18 |
|
BuildingHitMaxDistanceToHitLocation |
float |
0x2d1c |
|
HeadHeightPercent |
float |
0x2d20 |
|
MarkerDisplay |
FMarkedActorDisplayInfo |
0x2d28 |
|
bCanBeMarked |
bool |
0x2dc0 |
|
IsBlockingBuilding |
FScalableFloat |
0x2dc8 |
|
NetUpdateFrequency_Min |
FScalableFloat |
0x2e18 |
|
NetUpdateFrequency_Dormant |
FScalableFloat |
0x2e40 |
|
NetUpdateFrequency_BelowLower |
FScalableFloat |
0x2e68 |
|
NetUpdateFrequency_Lower |
FScalableFloat |
0x2e90 |
|
NetUpdateFrequency_AboveLower |
FScalableFloat |
0x2eb8 |
|
NetUpdateFrequency_BelowNormal |
FScalableFloat |
0x2ee0 |
|
NetUpdateFrequency_Normal |
FScalableFloat |
0x2f08 |
|
NetUpdateFrequency_AboveNormal |
FScalableFloat |
0x2f30 |
|
DefenderItem |
UFortAccountItem* |
0x3078 |
|
TetheredFollower |
AFortPawn* |
0x3138 |
|
TetheredCamera |
UFortCameraMode* |
0x3150 |
|
TetheredTargetingCamera |
UFortCameraMode* |
0x3158 |
|
bIsTetheredBoosting |
bool |
0x3160 |
|
TetherBoostMultiplier |
float |
0x3164 |
|
TetherJumpServerCorrectionIgnoreTime |
float |
0x3168 |
|
TetherJumpLastTime |
float |
0x316c |
|
TetherBoundsXYSplineClass |
AActor* |
0x3170 |
|
TetherBoundsXYSplineComponent |
USplineComponent* |
0x3178 |
|
OnUpdateFromVehicleInput |
FMulticastInlineDelegate |
0x3180 |
|
CustomizationsToLoad |
UFortAIPawnCustomizationDefinition* |
0x3198 |
|