MeshComponent |
UStaticMeshComponent* |
0x1990 |
|
OverlapMesh |
UStaticMeshComponent* |
0x1998 |
|
ExitCraftInfo |
UFortAthenaExitCraftInfo* |
0x19a0 |
|
CraftSpecialActorID |
FName |
0x19c0 |
|
bCorrectionMade : 1 |
char |
0x19c8 |
|
CurrentState |
EExitCraftState |
0x19c9 |
|
OverlappingPawns |
TArray<AFortPlayerPawnAthena*> |
0x19d0 |
|
BalloonClass |
AFortAthenaExitCraftBalloon* |
0x19e0 |
|
BalloonActor |
AFortAthenaExitCraftBalloon* |
0x19e8 |
|
GettingIntoPostionCurve_Location |
UCurveFloat* |
0x19f0 |
|
GettingIntoPostionCurve_Rotation |
UCurveFloat* |
0x19f8 |
|
BuildingZOffset |
float |
0x1a00 |
|
TagsToApplyOnAttached |
FGameplayTagContainer |
0x1a08 |
|
InteractText |
FText |
0x1a28 |
|
SafetyTimerTime |
float |
0x1a40 |
|
VehicleSkins |
TArray<UMaterialInterface*> |
0x1a48 |
|
VehicleSkinIndex |
int32_t |
0x1a58 |
|
PlayersNeedingSeats |
TArray<AFortPlayerPawnAthena*> |
0x1ab0 |
|
LocationLerpData |
FLocationLerpData |
0x1ad8 |
|
RotationLerpData |
FRotationLerpData |
0x1b40 |
|