UAbilityAsync > UCancellableAsyncAction > UBlueprintAsyncActionBase > UObject
namespace Offsets { namespace Classes { // Inheritance: UAbilityAsync > UCancellableAsyncAction > UBlueprintAsyncActionBase > UObject namespace UAbilityAsync_WaitGameplayEffectApplied { constexpr auto OnApplied = 0x38; // FMulticastInlineDelegate } } }
public static class Offsets { public static class Classes { // Inheritance: UAbilityAsync > UCancellableAsyncAction > UBlueprintAsyncActionBase > UObject public static class UAbilityAsync_WaitGameplayEffectApplied { public const byte OnApplied = 0x38; // FMulticastInlineDelegate } } }