UCustomCharacterPartAnimInstance > UFortAnimInstance > UFortBaseAnimInstance > UAnimInstance > UObject
namespace Offsets { namespace Classes { // Inheritance: UCustomCharacterPartAnimInstance > UFortAnimInstance > UFortBaseAnimInstance > UAnimInstance > UObject namespace UCustomCharacterPartAnimInstance_MastermindBody { constexpr auto GravityOverride = 0x6f0; // FVector constexpr auto ThighUpLeft = 0x708; // float constexpr auto ThighUpRight = 0x70c; // float } } }
public static class Offsets { public static class Classes { // Inheritance: UCustomCharacterPartAnimInstance > UFortAnimInstance > UFortBaseAnimInstance > UAnimInstance > UObject public static class UCustomCharacterPartAnimInstance_MastermindBody { public const UInt16 GravityOverride = 0x6f0; // FVector public const UInt16 ThighUpLeft = 0x708; // float public const UInt16 ThighUpRight = 0x70c; // float } } }