UAnimationSharingStateProcessor > UObject
namespace Offsets { namespace Classes { // Inheritance: UAnimationSharingStateProcessor > UObject namespace UFortAnimationSharingStateProcessor { constexpr auto RunningVelocityThreshold = 0x50; // float constexpr auto WalkingVelocityThreshold = 0x54; // float constexpr auto SprintingVelocityThreshold = 0x58; // float constexpr auto IdleVelocityThreshold = 0x5c; // float constexpr auto FallingZVelocityThreshold = 0x60; // float } } }
public static class Offsets { public static class Classes { // Inheritance: UAnimationSharingStateProcessor > UObject public static class UFortAnimationSharingStateProcessor { public const byte RunningVelocityThreshold = 0x50; // float public const byte WalkingVelocityThreshold = 0x54; // float public const byte SprintingVelocityThreshold = 0x58; // float public const byte IdleVelocityThreshold = 0x5c; // float public const byte FallingZVelocityThreshold = 0x60; // float } } }