Member | Type | Offset | Share |
---|---|---|---|
RangedWeaponSkills | TArray<FRangedWeaponSkillCategory> | 0x30 | |
ChangeWeaponDelay | FScalableFloat | 0x40 | |
ChangeWeaponDelayDeviation | FScalableFloat | 0x68 | |
SwapInsteadOfReloadOdds | FScalableFloat | 0x90 | |
SwapInsteadOfReloadRangeMax | FScalableFloat | 0xb8 | |
SwapInsteadOfReloadIgnoredWeaponTags | FGameplayTagContainer | 0xe0 | |
InterruptReloadToShootOdds | FScalableFloat | 0x100 | |
ReloadPartiallyEmptyWeaponsOdds | FScalableFloat | 0x128 | |
UseCoverOdds | FScalableFloat | 0x150 | |
CoverDistanceMin | FScalableFloat | 0x178 | |
CoverDistanceMaxCurve | FScalableFloat | 0x1a0 | |
CoverDistanceToTargetMin | FScalableFloat | 0x1c8 | |
CoverSearchCooldown | FScalableFloat | 0x1f0 | |
PostCoverCooldownMin | FScalableFloat | 0x218 | |
PostCoverCooldownMax | FScalableFloat | 0x240 | |
CanFindShootingPositionAround | FScalableFloat | 0x268 | |
ShootingMaxRadiusAround | FScalableFloat | 0x290 | |
ShootingNextQueryCooldown | FScalableFloat | 0x2b8 | |
CoverPeekCountMin | FScalableFloat | 0x2e0 | |
CoverPeekCountMax | FScalableFloat | 0x308 |