UActorComponent > UObject
namespace Offsets { namespace Classes { // Inheritance: UActorComponent > UObject namespace UFortAthenaAILODComponent { constexpr auto CurrentFortAILODLevel = 0xa0; // EFortAILODLevel constexpr auto bCouldBeVisibleToPlayers = 0xa3; // char : 1 constexpr auto CachedFortPawn = 0xa8; // AFortPawn* constexpr auto AILODSettingsContainer = 0xb0; // UFortAthenaAILODSettingsContainer* } } }
public static class Offsets { public static class Classes { // Inheritance: UActorComponent > UObject public static class UFortAthenaAILODComponent { public const byte CurrentFortAILODLevel = 0xa0; // EFortAILODLevel public const byte bCouldBeVisibleToPlayers = 0xa3; // char : 1 public const byte CachedFortPawn = 0xa8; // AFortPawn* public const byte AILODSettingsContainer = 0xb0; // UFortAthenaAILODSettingsContainer* } } }