UDataAsset > UObject
namespace Offsets { namespace Classes { // Inheritance: UDataAsset > UObject namespace UFortPhysicsObjectBuoyancyData { constexpr auto DefaultPontoonRadius = 0x30; // float constexpr auto bSleepInsteadOfSink = 0x34; // bool constexpr auto MinTimeInWaterToSink = 0x38; // float constexpr auto BuoyancyData = 0x40; // FBuoyancyData } } }
public static class Offsets { public static class Classes { // Inheritance: UDataAsset > UObject public static class UFortPhysicsObjectBuoyancyData { public const byte DefaultPontoonRadius = 0x30; // float public const byte bSleepInsteadOfSink = 0x34; // bool public const byte MinTimeInWaterToSink = 0x38; // float public const byte BuoyancyData = 0x40; // FBuoyancyData } } }