USynthComponent > USceneComponent > UActorComponent > UObject
namespace Offsets { namespace Classes { // Inheritance: USynthComponent > USceneComponent > UActorComponent > UObject namespace UREVComponent { constexpr auto Model = 0x798; // UREVModel* constexpr auto SimSettings = 0x7a0; // URevSettings* constexpr auto PitchMultiplier = 0x7a8; // float } } }
public static class Offsets { public static class Classes { // Inheritance: USynthComponent > USceneComponent > UActorComponent > UObject public static class UREVComponent { public const UInt16 Model = 0x798; // UREVModel* public const UInt16 SimSettings = 0x7a0; // URevSettings* public const UInt16 PitchMultiplier = 0x7a8; // float } } }