UConcurrency_task > UObject
namespace Offsets { namespace Classes { // Inheritance: UConcurrency_task > UObject namespace Utask_VGameplayRst_Components_dynamic_activation_component$WaitForTransitionComplete { constexpr auto _Self = 0x148; // UVGameplayRst_Components_dynamic_activation_component* constexpr auto __verse_0xB2CDDD72_Argument = 0x150; // Ftuple_L_R } } }
public static class Offsets { public static class Classes { // Inheritance: UConcurrency_task > UObject public static class Utask_VGameplayRst_Components_dynamic_activation_component$WaitForTransitionComplete { public const UInt16 _Self = 0x148; // UVGameplayRst_Components_dynamic_activation_component* public const UInt16 __verse_0xB2CDDD72_Argument = 0x150; // Ftuple_L_R } } }